Paradoxes of the game in the modern postmodern French novel

The article is devoted to an interesting topic in the postmodern French novel – the paradox of the game. The distinctive features of French postmodernism from Russia are considered. The genre originality of the works of French postmodernism is analyzed. It is emphasized that postmodernism is a phenomenon that has received a very ambiguous assessment in world literature providing unexpected and original solutions to many problems. The author also considers this method as an understanding of modern social reality in postmodern literature – Jean Pierre Ametta (the novel "Youth in a Norman town"), Jean Marie Rouart (the novel "The Eve of War"), P. Modiano "Street of Dark Stores" and so on. In the author's opinion, the game approach in the analyzed works is closely related to the individual psychological stages in the development of the protagonist. In the theoretical part of the article, the author analyzes scientific sources devoted to the study of the tendencies of French postmodernism. The purpose of this work is to consider the paradoxes of playing with novel genres of French literature in the works of French authors.
Method. The textual, cultural-historical and hermeneutic research methods are used.
Results. The study investigated the playful nature of most of the genre definitions used by French writers. The paradox of the game manifests itself in the form of a game on words, deception of readers' expectations, contrast at the level of form and content and below them.
Theoretical and practical significance. The research results contribute to the study of the theory and practice of the modern literary process. The novelty of the research lies in the philological resource: with its help, the originality of the postmodern novel is revealed against the background of the paradox of the game in the unity of form and content. The problem of the paradox of the game and the peculiarities of the system of images expand the semantic content of the text.

Keywords: postmodernity, Europe, France, England, Leclezio, F.Sagan, game of characters, paradox of human destinies